http://www.d20resources.com/modern.d20.srd/feats/frightful.presence.php WebThe general rules for monsters using Ferocity, Frightful Presence and Trample in Pathfinder 2nd edition. WANT TO SKIP AHEAD? 00:00 Introduction 00:10 Ferocity 02:08 …
Frightful Presence Pathfinder on Roll20 Compendium
WebThe ability spoils liquids containing water. Liquid-based magic items (such as potions) and items in a creature’s possession must succeed on a Will save (DC equal to the dragon’s frightful presence) or become ruined. This ability is the equivalent of a 1st-level spell. Its range is equal to that of the dragon’s frightful presence. WebFrightful Presence Your mere presence is enough to terrify those around you. Prerequisite: Cha 15+, Intimidate 9+ ranks. Benefit: When you use this feat, all opponents within 10 feet who have fewer levels than you must make a Will saving throw (DC 10 + 1/2 your level + your Charisma modifier). pc 正常性チェック pchealthcheck.exe
Creature Abilities - Archives of Nethys: Pathfinder 2nd Edition …
WebStorm Breath (Su) An ancient or older blue dragon can use its breath weapon to create a storm of lightning. This functions as call lightning storm, but the damage is equal to the dragon’s breath weapon. The dragon can call down 1 bolt per round as a free action for 1d6 rounds. The save DC is equal to the dragon’s breath weapon DC. WebIt usually has a range of 30 feet. This aura functions as frightful presence, but instead of imposing the shaken condition on creatures that fail their Will saves, it imposes the listed condition. The duration is 5d6 rounds unless the ability says otherwise. WebFrightful Presence. Prerequisites: Charisma 15, Intimidate 9 ranks. Benefit: When the character uses this feat, all opponents within 10 feet who have fewer levels than the … scuba diving in bora bora prices